Quick Look / Move patches on Heavy Rain, EyePet, and MAG

One of the best things about PlayStation Move is that even before picking one up you’ve probably got one or two games that support the device, as certain titles already have patches for the controller. I spent the weekend rummaging through my library of PS3 titles and pulling out games that patched in Move support.

The first title I was eager to try out was Heavy Rain, which was not only patched but received a whole new retail edition for those that missed out on the murder mystery the first time around. I reviewed Quantic Dream’s adventure way back in February and really enjoyed it, but I had a few issues, one of which being the controls. I since went on to platinum the game, vowing never to put the disc in again after endlessly replaying scene after scene for my trophy addiction.

It turns out that the Move controls may just pull me through the experience one more time though. While a lot of the simpler motions built into the game like opening doors come off a little cheap, during the more intense action scenes it’s a lot more fun and (more importantly) challenging to whip the controller around in time. Mundane tasks like brushing your teeth feel even more ridiculous now that you have to wave your arms around to do them, but once you settle in you find it helps the game flow a lot more than with a DualShock. It still manages to make an amazingly complex mini-game for sitting down though; can’t I just push X?

Moving on I dug up my copy of EyePet, which also got the retail treatment. In fact, getting the disc may well be the better option over a patch seeing as it comes with a hefty download, weighing in at over 2GB. Plus it now sits on my XMB all the time, creating an awkward moment of silence when I turn on the PS3 to play Fifa with my mates and they all see the cutesy EyePet logo: “It’s for my little sister guys… honest.”

Still, at least early adopters can throw out that silly magic card now; EyePet has improved tenfold with the Move update. No longer do you have to have to wave a flimsy bit of plastic directly at the PlayStation Eye to awkwardly hover a cookie jar over your little friend. The camera recognises the Move with ease, letting you hold it pretty much any way you want as long as it can see the glowing light.

You’ll have to get conditions just right for the Eye though; it still struggles with the initial setup but it’s a pain-free experience once that’s out of the way. It’s turned what was initially a fun gimmick that wore off quickly into a much more reliable, fun game. Still, you won’t catch me saying that anywhere past this feature.

The final game I tried was MAG, perhaps the most unexpected of all games to receive a patch, even with Zipper’s SOCOM 4 being compatible. Again, I reviewed MAG earlier this year and enjoyed it despite its strictly hardcore focus. This is the first taste of a Move FPS for PS3 owners and it holds up pretty well, though mastering the controls will set you back a few days. It took a while for me to get the calibration just right and even then other players were running circles round me. Sure, that happened to me when I was playing MAG with a DualShock too, but I can’t see Move giving the more competitive players the edge. The game handles pretty much like any good Wii shooter, although I found it to be a tad more sensitive.

For us less serious types it’s a fun, new, and accessible way into what feels like a “Pros only” game. If you need your FPS fix, you may find it here until Killzone 3 launches early next year.

So for the most part the Move offers a fun alternative to some of the games you already know and love. Is it the DualShock replacement? Not quite, but that’s the beauty of Sony’s approach to the controller: choice. It really is up to you what you use to play and we’re willing to bet a lot of people start to warm up to waggling soon.