Valve’s move to develop DOTA 2, a sequel to the community-developed Warcraft III mod, first became apparent after its initial trademark filing. Since then, the Half-Life developer confirmed the “massive sequel,” promising to expand upon it in “every way.”
But Rob Pardo, Blizzard’s executive vice president of game design, thinks that Valve’s move to trademark DOTA 2 is “really taking it away from the Blizzard and Warcraft III community” and that “doesn’t seem the right thing to do.” Speaking to Eurogamer at BlizzCon this weekend, Pardo admitted that Blizzard was confused given how “pro mod community” Valve has been.
He stated: “It just seems a really strange move to us that Valve would go off and try to exclusively trademark the term considering it’s something that’s been freely available to us and everyone in the Warcraft III community up to this point.”
Blizzard showed off some internally-developed free mods for StarCraft II at BlizzCon, including its own spin on DOTA called Blizzard DOTA. When asked if Valve were to object to the use of Blizzard DOTA title, Pardo commented: “Our contention is that it should continue to be available to Blizzard and to our community.”