While fans rejoice given they’ve been waiting for a new, modernized iteration in the franchise, MercurySteam-developed Castlevania: Lords of Shadow almost got canned on numerous occasions, producer Dave Cox has revealed.
“At the beginning there was scepticism and worry and mistrust,” said Cox. “It took us a long time to get this project off the ground – well over a year of convincing people, bringing presentations and showing them the work we were doing.”
He added that the game actually came to a halt a couple of times. “People weren’t convinced,” he said.
“I remember coming back from the States after a presentation thinking, this isn’t going to happen.” But when it eventually got Hideo Kojima himself on board, there’s was no looking back and it was pretty much downhill from there.
“We did a playable level prototype – one of the levels in the middle of the game, actually. We brought it to Japan to a line-up meeting,” explained Cox. “At that meeting everything changed. I’ll never forget it. I came out of the meeting, Kojima-san was shaking my hand and talking to me about helping. And then it was, yeah, you guys have got the green light. This is go. Do it. It was a fantastic feeling. After so much hard work and tears and everything else it was brilliant.”
Cox finished, “since that day it was relatively easy.”
Castlevania: Lords of Shadow is out now for PlayStation 3 and Xbox 360.