Despite the fact that Assassin’s Creed II was released last November, creatives at Ubisoft assure that Assassin’s Creed Brotherhood has not been rushed and that the title has been in development for far longer than just 12 months.
When asked during an interview about how the studio managed to develop such a rich and extensive game in just 12 months, producer Vincent Pontbriand replied, “the trick is that we actually had more time than that. A lot of the research had already been done for the city and history of Rome itself. We knew where we wanted to go with the story and already had a lot of gameplay prototypes and new concept we had previously brainstormed.”
The innovative part within the franchise is the addition of multiplayer, which Pontbriand explained “has been in production for over 2 years,” unlike the single-player portion which had far less time to get done.
“For the single player, it is true that the dev period was short but many factors made it possible,” said mission director Gaelec Simard, adding that included in those “factors” were the engine that powered the second game in the franchise and the team itself which has virtually been the same since the original game. Outsourcing was also included on that list.
“The dedicated team has been working together since ACI so we know how to make an AC game and we knew what could be done in that amount of time. Using our other AAA studios also permitted us to create a huge game by outsourcing parts of the game to them.”
So believe it or not, Brotherhood is not meant to be an Assassin’s Creed 2.5, but to know that for a fact, we’ll have to wait until mid-November which is when the game releases for PlayStation 3, Xbox 360 and PC.