Codemasters decidedly passed on purchasing former RealTime Worlds’ urban MMO APB, but saying that it’s all lost would be an overstatement if Codemasters Online’s general manager David Solari has a say in the matter.
While reiterating the fact that Codies will not be buying APB, saying “I can answer you definitively, we haven’t picked that up,” he added that RTW did make a few mistakes in developing the game, remaining somewhat vague of what said mistakes were. “With some key stuff changed that game could be successful,” said Solari.
“I do think the game could be turned around but it would need nine months of hard work,” Solari added. “That game could have been successful but the cost of development and everything else was a huge thing. The money it had to make to support that was very high risk. If you could take a smaller team and make all the fixes and operate at a lower cost then it’s fairly unique: there’s not really anything else in the market out there.”
He did praise the customisation engine created by RTW though, saying that “if they don’t pick up the game then they will pick up the technology for sure, because the avatar and character customisation technology is incredible. Something will definitely be done to preserve that.”
But once again, Codemasters will not be the one doing that; whoever does will be in for a challenge.