Duke Nukem Forever delays ‘not caused by a quest for perfection’

I don’t care what everyone is saying, I’m still holding out some hope for the Duke to make his return. Sure, Duke Nukem Forever has now made itself the gaming equivalent of Guns N’ Roses last album, but I am still hungry for action after years and years of delays.

So what is the reason for the wait? Former Duke Nukem Forever designer George Broussard has recently stated that it wasn’t for a quest for perfection: “I wish there was an easy or dramatic answer for what took so long but there just isn’t. It was just never ready. We had lots of development issues along the way. It wasn’t a quest for perfection as some silly article in Wired implied last year.”

He added: “I think what hurt us the most was licensing engines and trying to change them too much. Shit happens and after delays the options are to continue or kill the game.

“I never wanted to kill the game. We got things turned around dramatically in 2007-2009, with a lot of new hires, and most of the game as it exists today was created in that timeframe.”

Despite this and losing an estimated 20 to 30 million dollars of his own money on the project, Broussard is confirmed to still be involved with Duke Nukem Forever with Gearbox now developing it. According to studio head Randy Pitchford, the core development is done, with the game now being “polished” for its release next year.

It’s been around 14 years, but I’m sure I can wait another year!

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