As opposed to the first game in the franchise, crippled with graphical issues, the PlayStation 3 will not be seeing a “port” of BioShock Infinite. In fact, as described by technical director at Irrational Games Chris Kline, the studio is implementing big changes to the game’s engine to ensure that no version, be it for PC, PS3 or Xbox 360, will be better or worse than the other.
“We have no plans to hand off the PS3 version of BioShock Infinite to another studio,” says Kline. “In fact, it’s not a ‘port’ at all. We have a much larger team than we did on the original BioShock, so we’re doing simultaneous in-house development on the PS3, 360, and PC versions of the game.”
Seeing that the original BioShock turned out to be an outstanding dystopian underwater experience on both PC and Xbox 360, we can understand the frustration of PS3 owners as they read all these glamorous reviews of the game, none of which could be applied to their version a year later.
If you want to know more on how Irrational is going about to make sure that all versions are equal to one another, jump over to the particular forum post in which Kline explains some very technical processes the studio is using in order to make things happen. But rest assured, the game is slated for a 2012 release which, hopefully, gives the developers the time needed to bring yet another epic experience.