Coming from a man whose studio is going from PC-only development to multiplatform with Crysis 2, it comes as a bit of a surprise that Crytek’s Cevat Yerli has spurred on the war between PC and consoles. Not entirely without a point, though.
“As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both,” said Yerli speaking to Edge. “PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won’t be able to squeeze more juice from these rocks.”
While it is true that gamers might feel pinned down by the limited hardware of consoles – or “rocks” as Yerli so gently puts it – despite games being developed for that particular hardware, the flexibility of PCs means the platform should have an advantage on both the PlayStation 3 and Xbox 360, yet still doesn’t. Why? Money, it’s that simple. In order for developers to literally stay alive in this business, they have to go where the money is, which today lies in big piles around consoles.
“I generally think it’s still developers’ mentality. A lot nowadays don’t consider PC a big issue any more; their [sales] expectations are nowhere near what they are for the console versions. Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game.”
Seeing that we’re still four months away of Crysis 2 being released on PC, PlayStation 3 and Xbox 360, let it be asked: how about you? Consoles? PC? Both?