In a recent interview, head of EA Games label Frank Gibeau spoke about the vague successes that were DICE’s Mirror’s Edge and Visceral’s Dead Space. While both of them “had some degree of success,” said Gibeau, neither “meet our expectations, for sure.”
Both of the aforementioned hit shelves and were thought to have taken people by storm. In Mirror’s Edge‘s case – despite its wildly different and refreshing design choices – it was more like a mild breeze as the game unfortunately failed to earn any commercial success.
“First-person parkour across buildings is fun, but to be blunt, Mirror’s Edge’s’ execution fell short,” said Gibeau. “There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either. The key learning from us was that if you’re going to be bold with that kind of concept, you need to take it as far as it can go in development.”
As far as Dead Space goes, “it made money for us, but didn’t hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes,” the lack of which is being addressed by Visceral in the upcoming, January-bound sequel Dead Space 2.
“When we re-worked Dead Space, we looked at how to make it a better idea, how do we make the story more engrossing, how do we build Isaac as a character, how do we make this game a success online.”
But there’s no news like good news, right? Especially considering all those longing for a Mirror’s Edge sequel: “But one thing I will say is that we won’t give up on those IPs. A new idea obviously has a lot of risk attached to it, but if you get it all right it can be huge.” A happy bunch we are now…