In an effort to highlight the difference from previous installments of the Fight Night franchise, Brian Hayes, Gameplay Producer for Fight Night Champion, introduces us to what could be the most impactful change to the boxing series yet: enhanced stamina control. Using the game’s Regional Anerobic Fatigue system, Champion will move from tracking one stamina meter for the entire boxer to four separate meters; one for each arm, the torso, and the legs. Hayes also lets on that the game breaks down the total stamina into two different groups: endurance and conditioning.
Have a gander at the video above to learn more, it’s a pretty interesting watch. We’re going to go jump some rope and drink some raw eggs in anticipation for Fight Night Champion’s March 1 release.