Narrative, realism key focus for Battlefield 3 – DICE

Adding to the information trickling out of DICE HQ over the past week, Game Informer (via NeoGAF) has published some new details on the next numbered installment to the Battlefield series, Battlefield 3.

Breaking away from the story of the Battlefield: Bad Company series, the single-player game will feature a brand new story arc, told through “significant narrative.” DICE has gone on the record to say that a variety of settings is important to the game and they are consciously looking to make sure the gamers experience environments outside the Middle East. Currently revealed locales include Sulaymaniyah in Iraqi Kurdistan, Paris, New York and Tehran, with more likely to be announced at GDC later this month.

As we saw in early technical details emerging last week, realism is a focus for the team, who are focusing on “believable” level destruction, natural animation and real-life war sounds captured at different distances. The scale of this project is massive too; GI reveals the game has been in the works for “years” and has a dev team almost twice as big as the one for Bad Company 2.

One gameplay element likely to be carried over from Bad Company 2 are the character classes. The devs have confirmed that the total number of classes is four, which could indicate we’ll be reintroduced to the Assault, Engineer, Medic and Recon classes when the game launches this fall.

The article also reveals that PC gamers are the favoured ones this time around. DICE has said that the PC version is the “lead version” and will be the only platform to support as many as 64 players. However, the GI piece also points out that there will be no mod tools available on release and unlikely to be any in future due to the complexity of the Frostbite 2.0 engine.

More concrete launch dates within the ‘fall 2011’ window and comprehensive gameplay information is likely to appear around GDC, which starts on 28 February. Watch last week’s announcement trailer here.

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