Naughty Dog ‘programming oxygen’ for Uncharted 3

The Uncharted franchise has already treated us to lush jungles and icy mountains, but with the third entry in the series, Uncharted 3: Drake’s Deception, developer Naughty Dog wants to tackle fire.

They’re up to the challenge though, as Arne Meyer, community strategist, told the EU Playstation Blog: “We’re always on the lookout for new technical challenges and we’re really happy with what we’re achieving with our fire effects. It’s not just a static asset – the fire deteriorates the wood realistically and there are blowback effects, like you would expect. The smoke is looking much better this time around.”

Uncharted has definitely dealt with fire before, but never made a big deal of it until now. Meyer added: “Even in this demo, you can see beams deteriorating as they burn, and you can even take cover behind them when they give way and fall to the floor, only for that cover to disappear when the beam has burned away completely.

“Procedural fire is a pretty difficult technical challenge, especially on top of everything else you’re trying to get in the game, but it produces some brilliant effects, like the corners of the wallpaper starting to roll and then igniting, and then the embers flickering in the air. Essentially, we’re programming oxygen and then having the fire follow it around the environment.”

If anyone can pull it off, it’s probably Naughty Dog.

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