A few years back, Blizzard was working on StarCraft Ghost, a spin-off title that would bring the StarCraft universe onto consoles. At the time, said consoles were the PlayStation 2, Xbox and GameCube. But it never shipped, and the main reason for its ultimate demise was the instantaneous overnight success seen by the studio’s other grand IP, World of Warcraft. And Blizzard being Blizzard, they would never willingly sacrifice a project just to get it out there; it’s either all in to make a perfect game, or nothing at all.
“We have to choose, we can’t do everything,” said studio head Mike Morhaime during a panel at DICE last week. “Our vision for what’s possible directs that. We like complex games and we like casual games.”
“They were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II,” Morhaime added, “World of Warcraft exploded and we needed to make some resource decisions. It just wasn’t an environment in which a project like (StarCraft Ghost) could succeed.”