Heavy Rain creator calls L.A. Noire’s tech “interesting dead end”

Ever since L.A. Noire was revealed fans have been drawing comparisons to Quantic Dream’s Heavy Rain. But what does the Quantic boss, David Cage, make of Rockstar’s new approach to character technology?

“I think it’s an interesting solution to a problem for now,” Cage told CVG. “But it’s also an interesting dead end. That’s exactly what I feel. Their technique is incredibly expensive and they will never be able to shoot body and face at the same time.”

While games like Heavy Rain use motion capture tech to act out scenes in their entirety, Noire uses unique tech that records life-like facial expressions that have to be shot separately from motion capture. This does not impress Cage.

“We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you’ve got a real sense of acting that is consistent. You can’t imagine how related what you say with your face is to what your body does. [Those using MotionScan] will never be able to do that.”

He added: “The other thing is that they can’t have real time lighting. Their technique means they can’t have lighting the way I think we should do it.”

So what will his team do to top it? “I think L.A Noire looks good – honestly, it does – but I don’t think they’ll go much further than where they are. With the technology we use, we can improve; there is a lot of room for improvement and we hope to show very soon where we are now.”

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