Remedy gunning after L.A. Noire with new facial animation approach

L.A. Noire‘s face scanning is the talk of the town at the moment, capturing incredibly realistic facial expressions and mapping them onto characters to create some frighteningly convincing mugs. It looks great, but Alan Wake developer Remedy says they can do better.

Next-gen.biz got a look at new animation tech that the developer is using on their next game, which may or may not be (but probably is) Alan Wake 2. According to the website, lead animator John Root has developed a system that first uses motion capture to create accurate character models. This also captures one of 64 facial poses, which lead to every facial expression a human can pull, according to Root.

With a realistic model created, animators can edit the already life-like facial animations in real-time, allowing for full control over a character’s face in cuts-cenes and gameplay. Root also wants to add a system that tracks blood flow beneath the skin, allowing for color change when lips are pursed or certain expressions are made.

Sounds pretty impressive, right? CEO Matthias Myllyrinne is so confident in the tech he’s ready to take LA Noire to task: “LA Noire has set a bar for facial animation,” Myllyrinne said, then placed one hand much higher than the other and added: “But [Rockstar’s game] is here, we’re aiming to be here.”

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