The Witcher 2 requires one-time internet activation

A long while ago, we reported that the developers of The Witcher 2 were going to shy as far away from possible “shoddy DRM”, and it looks like they have succeeded to a certain degree by only requiring a “one-time” log-in to authorize a copy of The Witcher 2.

There will not be a constant connection required.┬áThe game’s Twitter feed says the “main reason we included copy protection that we can’t otherwise ensure that pirates aren’t the ones to debut the game!” which should translate roughly into normal-speak as “it’s to prevent piracy, mmkay?”

This sort of anti-piracy measure isn’t new, and will likely become a staple of many games to come.