Multiplayer FPS games are popular. Very popular. Splash Damage is getting into the fray with Brink, a competitive shooter releasing in May that mixes old and new. But where is the genre headed? Splash Damage CEO Paul Wedgwood knows what he wants to see: “That’s really easy. I just want a really good massively multiplayer shooter, thanks.” In fact, with MMO’s so popular (looking at you, WoW), how has this idea not been executed before?
“You know, for a long time it hasn’t been technically feasible because you need super low latency connections for good shooter combat and that’s generally incompatible with 1000 people being on a server at the same time. But there are enough solutions around now so that it’s reasonably feasible,” Wedgwood told CVG. Why hasn’t Mr. Wedgwood done it then? “I’d do it but 140 staff? Managing 140 people? It’s just so hard.”