Rebooting Lara was “necessary” — Crystal Dynamics

When you think about it, by reducing the boobies and making her less of a sex icon, Crystal Dynamics are “unboot(y)ing” Lara Croft more than anything else for the next Tomb Raider game, conveniently titled Tomb Raider. However that’s not a very good term to use in advertising so we’ll stick with reboot, which the developer recently stated was something that “felt necessary” to keep the franchise relevant.

Studio head Darrell Gallagher recently spoke to Edge about the new direction for both the series and the character; “A reboot for us felt like the necessary thing to do. Lara had hit her apex in how she was before, and we didn’t really feel we could take that any farther. It was a chance to look at everything again, bring new people in who had been interested in the franchise before but didn’t feel like Lara was modern enough.

“We left no stones unturned as we were going through the concept, and then kept the right stones. The crucial thing is that it feels like her, even though it’s completely different.”

One thing’s for sure; this makeover has definitely caught our attention. Lara might be gunning for the top spot once more, but she’ll have to fend off Nathan Drake, the setting of Skyrim and more to do so, when Tomb Raider launches at the end of this year.

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