Obsidian on Fallout: New Vegas’ glitchy launch

Seeing as it’s set in an irradiated wasteland, you’d expect some freakish sights in Fallout: New Vegas, but it had way more spinning heads and moonwalking dogs than mere genetic mutation could account for. It was glitchy.  At times game-breakingly glitchy. And in a roundabout way, developer Obsidian has actually seen fit to apologize for the creepy, crawly bug fest.

“I think it’s fair and unfair at the same time, because in the same conversation that I hear how buggy KOTOR and Alpha Protocol were, I also hear how great they were,” Obsidian CEO Feargus Urquhart told Play when asked about Obsidian’s reputation for making glitchy games. “Now in the case of Fallout: New Vegas, we made a gigantic game, and I’m proud with what we were able to do but I wish it wasn’t as glitchy when it came out. The criticisms people had are fair but it’s difficult to get a game the size of New Vegas bug free.”

Okay, so that doesn’t sound much like an apology, but Urquhart went on to admit that citing the size of the game relative to the number of bugs is “an excuse [that] doesn’t matter when someone’s paid $60 for a game,” adding that “it’s something [they] need to work on.” That’s as close to heart-felt remorse as it gets, folks.