Fresh off of this week’s announcement, we’ve learned that Hitman Absolution is using the same performance capture studio that James Cameron used to film Avatar for its cut-scenes and character models. Giant Studios once played host to one of Hollywood’s biggest films, and now it’s being used for Agent 47’s triumphant return.
It’s a technique used in the Uncharted games, and one that requires real actors. As such, Keith Carradine (Cowboys and Aliens) will be playing the game’s villain, Blake Dexter, while Marhsa Thomason (White Collar) will play Diana, 47’s long-standing handler.
While talking about the filming, game director Tore Blystad let slip a few details about the upcoming game. He said, comparing the title to the upcoming movie sequel: “We’ve designed a more stylized, more serious, and darker game this time around in both the story line and the visuals. The hope is that the movie will be going in a similar direction, and then when they both come out they will speak the same language. They won’t follow the old Hitman games, but rather go with this newer direction.
“There are more central characters in this game than we’ve ever dealt with before and they all have names and an important role in the story, so working with Hollywood talent was crucial to us,” Blystad added. “It’s important within the framework of the game for players to be able to connect with these characters.”
That certainly makes us look forward to the first in-game glimps at the game, whenever that may appear.