Update: A 5-minute trailer now available as well.
At long last, developer Lightbox Interactive’s new game has been revealed, and it’s none other than the much-rumored Starhawk.
While the game remains a third-person, vehicle-based shooter, several things have changed right from the off in this Warhawk sequel. Most noticeable is the new single-player campaign to compliment the multiplayer portion. Players take control of Emmett Graves, a Rift miner who is physically altered through exposure Rift Energy found on the outer reaches of space. The same happens to his enemies, the Outcast, who were once human before exposure. Trouble for Graves is that his brother is the leader of these Outcasts. D’oh! It’s his job to find said brother and (presumably) take him down.
Large environments feature in the campaign, similar to online. We’re not sure if that means the campaign will take a “multiplayer-with-bots” approach but it sounds like Lightbox are putting a lot of work into it. One such example of that work is the “Build and Battle” RTS system. This new feature sees you collecting resources as you defeat foes both online and off. Once you’ve gathered enough, you can call down structures like you would in an RTS. This means you can create bases complete with walls, gates, turrets and vehicle launch pads.
Multiplayer is offering more than just traditional 32-player versus modes too. Four-player co-op for both online and off makes it in along with a Horde-style mode for battling waves of enemies. Split-screen can be taken online just like last time.
The game has been in development for a year-and-a-half now, so make sure you check out the fruits of Lightbox’s labor in these first screens. As you can see there’s a western hint to this sci-fi adventure. There’s also a dev diary below about how the team works, though there isn’t much in the way of game footage if that’s what you were hoping for.
The game’s due out on PS3 next year. It won’t be coming to PSN like last time, only hitting retail stores. We’ll bring trailers/footage as we get it.