LightBox Interactive boss Dylan Jobe has revealed a time bracket for the single-player campaign of the upcoming Starhawk. He says that the game will last around 5-8 hours like most other shooters, but will feature more reasons to play through again.
He told Eurogamer: “Shooters these days range between five and eight hours, depending on a play through. We’re going to be in that range.
“There is some concern sometimes, when a guy in the media will be like, ‘Oh my God, it’s too short for single-player.’ I just don’t see it that way.”
So how does Jobe see it? “For example, if you play most shooters from start to finish, if you play it again you’re going to get pretty much the same experience,” he stated. “You could go play Halo on mercenary mode or whatever. It’s going to be tougher, but it’s still pretty much going to be the same experience.
“For ours, all the missions you play through, you can play through again and get a very different experience. You can build different structures next time through. You can unlock different medals and challenge yourself in those combat sandboxes in a different way. You can get a lot of gameplay out of it.”
At the end of the day though Jobe and co understand that it’s multiplayer where people get their money’s worth: “Multiplayer is really where the massive hours get logged. In Warhawk we saw players on the average clock 210 hours – some ridiculous number. That will still be the case in Starhawk.
“Players will spend way more time in multiplayer than they do in single-player.”
Starhawk launches in 2012.