CCP, the team currently hard at work on PSN exclusive Dust 514 has spoken a little about why their free to play MMO is just that, a PSN exclusive.
Speaking to Rock, Paper, Shotgun, producer Thomas Farrer revealed that: “Most of DUST is running on our own technology, it’s running on our own super-computer. And Sony is a lot more… open, shall we say, to allowing you to do those things.
“It may seem silly,” he added, “but on Xbox Live your identity is your Xbox Live identity. In the EVE universe, having people not know who you are is quite important.”
We imagine Farrer is talking about other PSN experiences like Demon’s Souls and Journey, where teaming up with other unknown PSN users is key. He went on to explain that: “I don’t think it’s about saying we ‘couldn’t’ do it. I think some of the challenges we’d meet would be tricky.” Microsoft has after all been less accepting of MMOs on the 360 in recent years.
“It’s nice to work on one platform rather than two, because it means you don’t have to make any awkward compromises, technically,” Farrer concluded.
ICO Partners CEO Thomas Bidaux had a similar statement to make to GamesIndustry.biz. He said: “My experience is that Microsoft doesn’t allow itself a lot of margin for negotiation and that’s usually fine for offline games.
” But when you start to consider things like servers, billing, patching or even customer supports, it becomes a lot more complicated. It is my experience that Sony will be a lot more open for a publishers to manage all those aspects.
“It can also as simple as the fact that Microsoft isn’t ready for free to play as a business model – and they would want to control the item shops which any existing online publisher would refuse.”