Kinect was shown in full force at this year’s E3, offering up both hardcore and casual titles for the coming months. But it’s going to take a little longer than months for us to see what the device is truly capable of, as Forza series developer Turn 10 producer Dan Greenawalt says.
“We’re two years away from having entirely new genres that are born out of this kind of thinking,” said Greenawalt to GamesIndustry.biz.
“Getting an idea to market, especially on a big title, takes years. So it’s not a matter of seeing something in a game that you think is cool and six months later you throw it into your game – that’s really not the case.”
It’s Greenawalt’s belief that Kinect will take us to entirely new genres rather than its current integration into hardcore games. “If I’m honest, I still think the development community is just getting started,” he said. “Three years from now, four years from now we’re going to look back at the types of games that were originally launched and the types of games you’re going to see coming forward and we’re going to say ‘that was the start of something big.’
“I can’t tell you what those big things are. Some of them are secret but most I just don’t know about.”
As for Turn 10 itself, the team is very excited about where they might go: “When Kudo [Tsunoda] was first showing this inside of Microsoft, this sensor, for us we got really excited because I thought about my kids playing Hot Wheels, how people drool over cars at a car show, and all the different ways people interact to cars at a car show.
“This is a new country, it’s a brand new frontier to explore. We had to start from square one because there wasn’t a large development community, everything was in its infancy.”
Forza Motorsport 4, Turn 10’s own Kinect-enabled racer, will be hitting in October.