Peter Molyneux spearheaded Kinect’s reveal back at E3 2009 and is working on the device-dependent Fable: The Journey with his team at Lionhead right now. However, the Microsoft figurehead, who is well known for talking big when it comes to his products, is ready to admit that the controller-free system has problems.
Speaking to Gaming Union (via), Molyneux said: “I’ll admit that Kinect has got some problems. As an input device it has some real problems. Without a thumb stick, navigation is a real problem. You haven’t got any buttons, so ordering the player to do something can be somewhat of a problem.”
Of course Molyneux believes the system has real benefits too, “But what Kinect does have is a great sense of freedom and emotion,” he added. “So that’s what we’ve tried to do with Fable: The Journey.”
The Fable mastermind also revealed that the latest entry in the series was conceived after Microsoft asked Lionhead to come up with a Kinect game, “It started about seven months ago when Microsoft came to us and said, ‘Look we want you to do a [Kinect] experience for the core gamers,” he said.
“So we sat down and thought through the problems with that, and the first thing was figuring out how we can make Kinect more engaging, more engrossing, and more emotional than any control-based game or any Fable game has ever been before.”
After what the man himself described as a “horrendous mistake” of an E3 demo, will The Journey lure in core gamers?