After seven long years in development, Team Bondi finally released L.A. Noire last month, and it was a hit.
But the release didn’t go down so well with everyone – namely 130 people who worked on the game but didn’t have their names included in the credits. A long list of devs that worked on the engine or the code for the game among other jobs have complained that their name doesn’t appear when the credits finally roll.
Speaking to Australia’s Sydney Morning Herald, one of these missing people spoke of 10-12-hour workdays for a developer that was apparently “inflexible and virtually praise-free,” only to not have his name on the credits. He finds it frustrating as “most of the people that worked on [the game] will never have proof of having worked there.”
While the game’s lengthy development process has meant that a lot of work on early versions has gone unused, one source argues that this is no reason to keep names out of the ending. “The nature of game development is that it’s very iterative in the sense that obviously what comes out in the final product is built on a base of what happened at the very start,” the source said. “Our work is in the game, we see it – we see our fingerprints on things we have done and finished and put in the game, but unfortunately we aren’t credited.”
A complete list of credits can be found at lanoirecredits.com.