Kinect accuracy up since launch

Microsoft has improved on Kinect since its launch late last year, the company’s confirmed. And whether you’ve noticed or not, you’ve probably already seen the improvements in action.

Talking to Eurogamer, Xbox senior product manager David Dennis said the new feats were on display during its E3 press conference earlier in the month.

“Yeah,” he said. “I think like we showed at E3, like Kudo [Tsunoda] showed with Kinect Fun Labs – a lot of that tech is the advancements we’ve made in the accuracy, the tracking… being able to show finger tracking in the sparkles demo he did.

“You saw too with Ubisoft’s GunSmith demo [for Ghost Recon: Future Soldier, see here] he was using his hand to fire in the firing range mode. I think that’s the kind of thing we’re going to continue to iterate on.”

And more, though not specific, enhancements are on the way, for both Kinect and the console itself.

“That’s the beauty of Xbox. We’ve been doing that with Xbox 360, starting three or four years ago – continuing to deploy new software updates to improve the functionality, like enabling finger tracking and voice search, and also to bring new partners like Netflix on.

“These [updates] are very deliberate and planned and programmed,” he added. “There are already people working on things for next year and the year after inside our secret bunkers, and we’ll continue to bring amazing stuff that consumers love.”

The new dash design, due out this fall, and hardware revisions are the kind of things Dennis is referring to then, we’re guessing.

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