Gearbox decided against Blade Runner game

Gearbox once had plans to make a Blade Runner game, but ultimately decided against it for financial reasons.

Gearbox boss Randy Pitchford reveals this in an interview with Official PlayStation Magazine (via CVG). Apparently, in 2008 before Aliens: Colonial Marines was talked about, the developer had a number of “dream properties” on hand.

“Blade Runner was on [the list]. We had it too and we were like, ‘No, we can’t.’ That game would’ve cost like $40m to make and sold about 600,000 units – and that would have been the end of us.”

He added: “There’s no rational business model that would have allowed that to make sense. If we’d made it with a business model that did work, it would not have been the Blade Runner game we all would have wanted.”

This is a curious announcement, seeing that at least two high profile upcoming titles in Deus Ex: Human Revolution and Prey 2 seem heavily inspired by the Ridley Scott classic sci-fi film. Perhaps this is simply an admission that a proper Blade Runner game wouldn’t be in Gearbox’ shooter wheelhouse.

The last game directly based on the license was Westwood Studios’ Blade Runner (1997), something of a classic in the point-and-click adventure genre, even if it is less remembered today than some of its peers.

For Ridley Scott-inspired Gearbox sci-fi shooty action, there is still the aforementioned Aliens: Colonial Marines to look forward to next year, though.