During a fan interview posted on the Bethesda forums, lead designer Bruce Nesmith explained the decision to include more quests in The Elder Scrolls V: Skyrim, but less branching, meaning the focus will be on a single story that will play out throughout the game.
“We’ve focused on telling one story well,” wrote Nesmith. “There are decision points in all the quest lines that can change things, but overall it’s a single story.”
He described that “because the side quests are smaller stories, they are more likely to have major branches. For example, you can decide to save or betray someone, which changes the whole end of the quest.”
Added Nesmith, “overall the quest structure in Skyrim is closer to Oblivion than Fallout 3, in that there are many more quests, but they have fewer branches.”
One vast, great story… another thing to look forward to this November then, especially if you’re a PC gamer.