Current generation texture resolution inferior to Wii U’s

Nintendo has always been one for gameplay rather than pretty visuals. But it was only a matter of time before the company would give in and surge into the HD era most others have been living in for over half a decade. And, as it turns out, Nintendo is taking a bigger step with the Wii U than expected, going as far as being able to handle higher texture resolutions than Microsoft’s and Sony’s platforms.

“We’ve got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you’re going to see textures at a resolution that you haven’t seen on [the current] generation,” said Gearbox co-founder and chief creative officer Brian Martel. “We like the system a lot. We think it’s going to be a really cool stop-gap in between this generation and the next generation. We think it’s really smart of Nintendo, and the fact that as a platform it’s a lot more capable for hardcore first-person shooter-style gaming – for us that’s fantastic.”¬†As is the touch screen controller, apparently.

“But the thing we’re most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information – all that kind of stuff. That stuff is really sexy for us.”

Sexy, huh? That word’s meaning has changed a lot over the years. But if it’s applicable to gaming, we’re all for it, as we are with Aliens: Colonial Marines which launches Spring 2012, with the Wii U version probably catching up later that year.

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