BioWare’s upcoming, trilogy-ending RPG Mass Effect 3 will be stepping up the game a notch according to the developer itself. While based on Epic’s Unreal Engine, marketing head David Silverman explains that BioWare has made a few changes and implementations to it in order to make the cinematic experience more “seamless and integrated.”
“The Mass Effect 3 engine’s based on Unreal but we definitely have made some significant upgrades in terms of the cinematic system has been fully improved,” said Silverman during an interview. “We’ve made it a little more seamless. We want to really immerse you in this experience and make you feel like you’re kind of in there, almost as if it’s a movie you can control.”
He notes that going from dialogue to action with a clean break in between “disjoints” that idea, which is why the team is “really trying to make the cut-scenes feel like they’re organic to the actual gameplay; make it feel seamless and integrated.” Silverman also adds, “those mechanics have been altered. We’ve done some things to make the sound pop a little bit more, the graphics have obviously been improved. We’re really just taken advantage of the latest drop from Unreal and putting our own magic, secret sauce on top of it.”
Mass Effect 3 is set for release in March 2012, on PlayStation 3, Xbox 360 and PC.