Ubisoft sees its widely-loathed way of doing DRM — they require a constant internet connection, even when playing offline — as “a success.”
There’s been “a clear reduction in piracy of our titles which required a persistent online connection,” the publisher told PC Gamer after the upcoming Driver San Francisco was discovered to make use of the system, “and from that point of view the requirement is a success.”
A critical point goes unmentioned though; whether or not there’s been an increase in actual game sales.
Until there is, and even then, the system will continue to tick off the paying customer the publisher has already reeled in. And they’ve proven to be a vocal bunch.