While FIFA 12 will rewrite the rule book this year with its new player impact system, don’t expect FIFA 13 to do the same.
That’s coming from the mouth of producer David Rutter, who also confirmed to Digital Spy that the game will support Kinect as will all EA Sports titles from 2012 onwards. “Depending on what we’re doing year to year and what our feature set will be, [FIFA 12’s] probably one of the bigger years,” he said.
“Just the Player Impact is probably the biggest change we’ve made to our gameplay code base since we moved over to PlayStation 3 and Xbox 360, so a big change there this year.
“We’re not going to reinvent a brand new Player Impact engine for next year, because the reason we’ve learnt this year is that it’s future-proofing our game, but it’s probably not going to be quite as dramatic as far as technology is concerned.
“But there’ll be a large number of changes based around gameplay nuance on the back of that, perhaps. But we still don’t know exactly what we’re doing next year.”
On the topic of Kinect, he explained: “We’ve kind of messing around and thinking of what would work, and since the Kinect came out, or the very first announcement almost two years ago, we’ve been asked, ‘Will you have Kinect support?’.
“And we’ve always said, ‘Not until we can get something cool and makes sense working’, and now that’s the case and that’s going to be next year, so it’s just a case of finishing that off now.”
How will Kinect transfer into the game? Virtual headers? T-shirt-over-face celebrations? We sure hope so on that last one.