Lionhead Studios’ Fable: The Journey, the Kinect game that designer Peter Molyneux claims is not on-rails, doesn’t have melee combat. But why is that?
Molyneux says it’s all about player expectation, specifically the way recoil will feel.
“We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things,” Molyneux recently told OXM.
“Whenever I swing a sword and I hit something on screen, the visuals and the sound isn’t enough. We could have done what Zelda did well on Twilight Princess, where it doesn’t really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that’s all about you.
“The thing about magic is there’s nothing encoded in your mind about how it should feel. So no guns, and no swords.”
There you have it, folks. When Molyneux has spoken, he has spoken. Are you looking forward to The Journey? I’m not yet convinced.