Believe it or not, Harmonix’s Dance Central wasn’t always destined for Kinect. The game’s lead designer, Dean Tate, revealed as much as GDC Europe this week, as reported by GameSpot.
Tate revealed that the first five months of the game’s 17-month development cycle was spent coming up with the unique peripherals for the game. They came up with prototypes involving button pressing and accelerometer motion controls. That all changed when Kinect was shown to the team of course, but had it not been then Dance Central would have come with its own hardware.
It was also revealed that the original game only had around 20 percent of the desired features, something the team would like to fix for Dance Central 2. Whenever that sequel will release is still up in the air.