The launch of Brink didn’t go as well as developer Splash Damage might have hoped, a fact that the team itself has now admitted.
Speaking to Joystiq, lead designer Neil Alphonso said: “It was rough, but in the end the game’s done alright,” adding that the “key is to keep supporting the game and keep tuning it more and more.”
He did however note that sales were “way, way up” after continuous patching and a Steam sale.
“We still have a lot of work to do, honestly,” he concluded. “We have to support those people.”
How will Brink hold up as the year goes on?