Eidos Montreal’s Deus Ex: Human Revolution made the headlines earlier this week when it was revealed that the boss fights in the game had been outsourced to Canadian G.R.I.P. Entertainment. In hindsight, all those players and reviewers pointing out the spiking difficulty in those fights now make sense.
That said, it should come as a great surprise to fans the upcoming DLC, The Missing Link, will not only give us roughly five hours of additional gameplay, but even a boss fight developed in-house at Eidos Montreal, which will differentiate itself from the others in a number of ways.
“We have a boss battle at the end, but it’s different from the main game boss battles,” said Marc-Andre Dufort, producer of The Missing Link. “You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It’s more of a bigger challenge than a standard boss fight like we have in many games.”
Dufort explained that the issue with the boss fights was that they weren’t balanced with the way people had played through the game, be it stealthy or straight-forward gun-blazing combat.
“I was playing more of mixed stealth and combat style, so I had some good weapons in my inventory,” said Dufort. “No, I didn’t get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those bosses.”
He reassured, though, that with The Missing Link, “everything was done in Montreal at Eidos. It’s a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn’t have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight.”