Ninja Gaiden 3 heads to PS3 and 360 early next year but will also be showing up on Wii U around launch.
We’ve seen little on the system so far though, and it would seem that developers like Team Ninja aren’t too experienced with the kit either. Tecmo Koei localisation head Peter Garza has said as much to VG247 while reassuring the team intends to push the device as hard as possible with its upcoming sequel.
“It is still there. It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on,” said Garza.
When the site pushed on how much power the developer was getting out of the system, Garza stated: “That’s kind of hard to say right now because, like I said, we’re just getting it up and running now on Wii U. And we’re still finding out what the hardware can do and how to work with the hardware itself. Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now.
“But I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can. With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there.
“And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that,” Garza concluded. “Not just in spec, but the features that make that hardware unique. So for right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.”
Meanwhile, we’re all still very much in the dark about the system. Let’s hope details about the Wii U and its Ninja port will hit soon.