Sledgehammer – MW3 engine ‘easy to upgrade’ but not ‘cut and paste’

Modern Warfare 3 has (excuse the pun) come under fire from a lot of critics and fans in the run up to launch, with many disappointed by the lack of any graphical leap the game could have seen over the course of development. DICE pushing their Frostbite 2 tech with Battlefield 3 hasn’t helped, either.

Co-developer Sledgehammer Games has come to its defense though, with boss Glen Schofield comparing the engine to a Porsche. “Well I’ll tell you one thing, I’ve worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche. And what I mean by that is that it is stream-lined, everything in it is perfectly freaking clean. You can tell it’s been worked on for years. It’s easy to upgrade,” Schofield told CVG.

“We worked with engines before that are like f***ing spaghetti,” he added. “You can’t work on a part and put it back in without messing with everything else. Modern Warfare 3‘s levels now are so much bigger than the old ones because they go more vertically, they have a bigger footprint and on top of that, higher fidelity, more textures and a lot more detail.

“If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference. Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we’ve added, so when someone says ‘cut and paste’, I don’t even want to talk to them because they don’t know. They just don’t know. They have no idea.”

Schofield and his team are clearly very passionate about Modern Warfare 3 – they’ve proved as much over the past few months. Will that passion shine through on the game’s November 8 launch?