Bethesda takes a stealthy stab at PC development

Here’s something every PC gamer wants to hear: Developing games for the platform “is a headache.” Words uttered by Bethesda VP of Marketing Pete Hines during an interview. But he does have a point when you think about it. While consoles house very specific and unchangeable hardware, PCs are far more complex considering the amount of different hardware configurations available and drivers for that mix.

“From a technical standpoint, yes, the PC is a headache. It just is,” said Hines. “A million different possibilities of hardware, drivers, etc. As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as ‘buggy’, when in fact it’s a really solid, stable game.”

He continued, addressing the ever-lasting issue of piracy. “Unless you decide not to make your games available for PC, it’s a problem, and you have to deal with it,” explained Hines, adding that Bethesda’s way to try to counter piracy is to provide the PC audience with mod tools.

“We do the best we can to protect it without resorting to Draconian measures, and we continue to enthusiastically support our PC fans with things like the Creation Kit and the ability to create and add unlimited amounts of mods and content to your existing PC game.”

Bethesda’s latest, The Elder Scrolls V: Skyrim, hits stores tomorrow, and by the looks of it, the company has a major hit on its hands, regardless of platform.

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