360’s Skyrim texture issue being worked on

Halt, citizen. If you’re planning on installing the 360 version of The Elder Scrolls V: Skyrim onto your console’s hard drive, you best hold off on that for now. A texture scaling issue, preventing some textures in the game from appearing at their best, has been identified, and the sword has been pointed squarely at installed versions of the RPG.

“Skyrim uses a lot of dynamic streaming systems, including textures. We’ve seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up,” Bethesda writes on the official forums.

“We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed). Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it.”

If by chance you’ve already installed it, there is a fix in the works: “We’re working on a solution in the next title update for those who have installed the game.” No word yet on when said title update would arrive, though.

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