Del Toro speaks on “really nasty” inSane

Announced at the VGAs last year and still not due out until 2013, it’s been a quiet year for Guillermo Del Toro’s inSane, which is being developed by Volition.

But the legendary director has recently broken his silence on the project, revealing his experiences on working in a new medium to Collider. “I came to videogame development with a lot of humility because I didn’t want to come in with the attitude of, “Oh I know how to make movies, therefore I know how to make videogames,” which is a big mistake. I came in trying to learn a new medium because I think it’s going to be very useful for me as a storyteller,” Del Toro said.

“With a videogame, you don’t have to solve one screenplay, you have to solve 20 screenplays, because you are giving the player the illusion of free will. If the character kills another character or destroys a building, the game goes one way; if the character doesn’t, it goes another. It keeps you very nimble.

“I think that’s the biggest, and the most fun, lesson I’ve been getting,” he concluded. “We’re being really, really nasty in the game. We’re really trying a lot of stuff that I don’t think would even fly in the movies. It’s still two-and-a-half or three years away, though, because videogame development is so long.”

With a year down and one to go in the wait for this title, we’re hoping to see more of inSane very soon.

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