Ninten-don’t do DLC, here’s why

Although it’s kind of obvious why there hasn’t been a surge of DLC for Wii titles, it would seem like Nintendo should have gotten on-board with the scheme given how important it’s become.

But according to Nintendo of America president Reggie Fils-Aime, DLC won’t be a priority for the company for a while, not until it makes sense, at least.

“We’re interested in it to the extent that it makes sense to the consumer,” he told AOL’s Games’ Blog.

“I’ve had this conversation with a number of our key developers, and their mentality is, ‘Reggie, when we sell a game, we want the consumer to feel that they’ve had a complete experience.’

“Now, in addition, if we want to make other things available, great, and we’ll look at that. But we’re unwilling to sell a piece of a game upfront and, if you will, force a consumer to buy more later.

“That’s what they don’t want to do, and I completely agree. I think the consumer wants to get, for their money, a complete experience, and then we have opportunities to provide more on top of that.”

Given enhanced online capabilities, it would seem like the 3DS and upcoming Wii U would be perfect for the company to jump into the DLC game. The company’s newest handheld is soon to receive and update that will allow for the selling of add-on content, but it’s up to developers themselves to supply it.

“In terms of what the next system update will allow, it will allow developers to sell add-on content, and whether that’s for a physical game or a digitally released game,” Fils-Aime explained.

“In terms of how it will work, it’s up to the developer whether they want to make it to buy new levels, new items – all of that is up to their imagination. Essentially, what we’re doing is creating the framework for those transactions to happen.”

Don’t count on any Skyward Sword horse armor, then.