Blizzard has never invested in console development as much as it is now with Diablo III, its game director Jay Wilson has told GameInformer in its latest issue. A three-man team no more, then.
“We have a really great team,” Wilson says. “We are starting to fill the team out with new hires and some core members of the Diablo 3 team.”
Regardless, despite the effort it’s putting into it, the console version remains formally unannounced.
“We are still in active exploring mode; we haven’t officially announced a product,” says Wilson. “We say that because we like our product announcements to be a big deal. We haven’t been as secretive about this one because our biggest barrier is actually getting a console team.”
He explains further: “People don’t believe us when we say we’re going to make a console game. I understand why they don’t believe us, because we’ve tried this before. We’ve also never invested in it to the degree that we’re doing now, and we’ve never had a product that we felt was appropriate for it.”
The developer is not interested in simply porting the PC game over to the consoles, Wilson further adds. It has to be built for consoles. “There’s a key difference.”
“Our goal is to make a game that feels like it’s natively made for a console. If we make it, we want it to feel like a Blizzard game and that we built it for that platform from the ground up.”
The PC version will be out early next year, as announced back in September.