The pirates and legitimate buyers of ArmA II

ArmA II developer Bohemia Interactive and the studio’s CEO, Mark Spanel, have released a few disturbing numbers. In addition to the worrying news we talked about a few days ago, and have been talking for a long time already, Spanel says that “for every three legitimate buyers playing their game in multiplayer, there are 100 (failed) attempts to play with a pirated version.”

Piracy is and has been a huge pain in the butt for as long as we can remember, and unfortunately, it’s not looking to stop anytime soon. But there are ways to subtly counter it, or at least slow it down. Bohemia has found its way to contribute to the fight.

“In the ArmA series, players with pirated copies have lower accuracy with automatic weapons in both single player and multiplayer, and occasionally turn into a bird with the words ‘Good birds do not fly away from this game, you have only yourself to blame’,” explained Spanel. “While we know we will never stop piracy, we use this as a way to make our stand that piracy is not right, that it has a serious negative impact on PC games developers.”

While the studio uses known DRM methods for its games, “our approach is to remove conventional DRM not too long after the initial game’s release to ensure as smooth an experience as possible for our legitimate users and still appeal to our distribution and publishing channels,” added Spanel. “We’re trying to cut off this vicious circle where piracy hurts owners of legitimate copies “protected” with annoying copy protection DRM systems, which may lead to more piracy.”

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