Updated / I Am Alive’s MIA PC version blamed on pirates

Ubisoft’s I Am Alive in all likelihood won’t be that on PC; the game’s creative director, Stanislas Mettra, has said fears of massive pirating has kept the developer from creating a mouse and keyboard version of the survival game.

“We’ve heard loud and clear that PC gamers are bitching about there being no version for them,” Mettra said. “But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?”

“It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it.”

He added: “Perhaps, it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it.” Survivalists must look toward on consoles on this one then.

I Am Alive will arrive on Xbox Live Arcade and PlayStation Network this winter.

Update: Mettra has sent an update to Kotaku, saying, since he’s not a native English speaker, he didn’t intent to come off as he did. He clarifies: “We have worked hard to resurrect this project and we would love to have the PC build as well.

“I would really love to see a PC build of the game and I don’t think I meant to say, ‘the game won’t happen on PC.’

“It’s probably an English language miscommunication. What I meant is that the pc version did not happen yet. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic, but obviously it is not in my hands and not my part to talk about this.”

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