Players of the first Mass Effect may have been a bit turned off by how limited access to the Citadel was in the second game. That’s something BioWare has fixed in next year’s Mass Effect 3 though, much to our joy and relief.
A recent OXM chat with Mass Effect 3 lead writer Mac Walters revealed that the developer was indeed planning on more Citadel goodness for Mass Effect 2 but that those plans were scrapped.
“There was a Mass Effect 2 plot that was a kind of callback to the first Mass Effect that was going to be on the Citadel,” Walters said, “and we cut it.”
In the first game, the Citadel was a huge, open area for players to explore while in comparison only a handful of closed-off areas were available in the second game.
Said callback has made “a resurrection” in Mass Effect 3 but of course we’ll have to play the game to find out what it’s all about.
“That’s the nice thing about trilogies, sometimes you get a second chance,” Walters adds.






