Kojima’s next favors freedom over cinematics

Hideo Kojima’s games carry a certain reputation for having excessively long cutscenes that establish a cinematic tone. For better or worse, the Metal Gear series has become known for this.

But, now that Kojima has moved away from Metal Gear, so too is he moving away from the theatrical feel. The developer recently revealed to CNN that his current project, the unannounced Project Ogre, will be a game that focuses on freedom instead. “The kind of game I’m making is some game that has a very wide entrance, a very open entrance,” he said.

“Rather than making something very cinematic, [I plan to] make something very free.”

According to the site, Kojima described the game “as being set in a very open world where players can wander around and explore freely. Players should still be able to find new sights and worthwhile adventures after having played the game for as many as 100 hours, he said.”

Could this be 2012/2013’s Skyrim? We’re still waiting on the official announcement to decide.

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