The FIFA Street series has never gathered much critical praise, but it has been successful enough to warrant two sequels and now a reboot in the upcoming FIFA Street.
How does EA plan to revitalize the series with this latest title? That’s something that line producer Sid Misra detailed to Gamasutra.
“Differentiation is part of the difficulty of this project,” Misra said. “Since we built the game with the FIFA engine underneath, we get a lot good stuff, but at the same time, we need to make sure our game is more than just FIFA with walls [around the field].”
The team hopes that building on the original FIFA engine is the key to success. Features like FIFA 12‘s collision and dribbling systems are being reworked to fit the new style of play.
Misra added: “For us to make a good street football game, we had to have an engine flexible enough to do a physical game like they play in London or a stylish game like they play in Rio. We think that the things people can do in street football already are pretty amazing. If we can capture that properly, by definition FIFA Street will be a more arcadey game [than FIFA 12].”
But what about when stacked up to the older, more arcade-focused games?
“FIFA Street 1 and 2 actually did quite well,” Misra continued. “They were very popular in terms of sales, but the thing is, they were not that popular in terms of their overall quality. Those teams took on the additional challenge of using rendering engines from other games and not the gameplay engine from FIFA — basically, they were trying to build a street football game without a football engine underneath it.
“FIFA Street 3 in particular left a bad taste in people’s mouths. The art style wasn’t really well received, and I think that’s partly an indication of where the overall game quality was. That’s partially why we used the FIFA engine for our game.”
FIFA Street is coming to 360 and PS3 in March.