BioShock Infinite is to get a “1999 Mode,” Irrational has announced, aimed at the more hardcore player.
Said to include tweaks and features not included in a standard play-through, regardless of the difficulty, it’s “an option to go back to our roots” according to Ken Levine.
“In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions,” the creative director says. “In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
He continues: “I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
The mode also makes weapon, power, and health management a more difficult task. Plus, respawning without proper resources is a thing of the past; the mode is “not for the faint of heart,” it’s warned.
Infinite is expected to ship later this year.